|
Post by Lucian on May 27, 2008 16:17:56 GMT -5
Combo system Idea:
Basicly a combo system based the "level" of the char... like to start you can do a 3 hit ground, and 4 hit air combo
and as the chars get more powerful, they can get more hits, based on either higher "levels" or as they get more combo pluses. cause since we can buy more abilities, you can make combo plus a "grow" ability, so each time you buy one, for you chars the next one cost more to buy, making harder for people to get more, but making it worth it
so like to buy the 1st time, it cost 300muney, then the 2nd time, 500muney, and then the 3rd time, 900muney, etc...
and you cna base the hits that connect based on how low the enemy level, compared to the level of the char, and what not.
(my suggestion, i was under the understanding you guys maybe needed some ideas for a fighting system)
|
|
roxas
New Member
Posts: 0
|
Post by roxas on Jun 7, 2008 12:14:46 GMT -5
Im skeptical because i dont want a situation where level means all on this site and you get some one with the imagination of a goat who just kicks every ones ass because he lands one looooooooong combo
|
|